Having a standard library of reusable, easy-to-access elements is vital because the faster we build prototypes, the faster we can iterate through them. Quick iterations in the beginning lead to more time for development. Development time translates to beating deadlines. And that means happ ...
What Is a Prototype, Exactly?
The most basic definition of prototype is, “A simulation or sample version of a final product, which is used for testing prior to launch.” The goal of a prototype is to test products (and product ideas) before sinking lots of time and money into the fin ...
When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. Which one is the best? Spoiler alert: There is no “best” because it all depends on what you need at the moment!
Wireframing is an important step in any screen design process. It primarily allows you to define the information hierarchy of your design, making it easier for you to plan the layout according to how you want your user to process the information. If you've yet to use wireframing, it's time ...
I’ve been using Sketch for about 6 months and it’s transformed my work-flow, increasing my speed, quality of work, and innovation. It’s become my go-to design tool that works for a range of steps in my design process. I’m sure you’ll find it useful in yours, too.
UI mockups help answer the big visual questions.
The below tips are based on my experience as a web designer and blogger. My goal is to help you create faster UI mockups without sacrificing the quality of your work.
Sketch Your Ideas First
UX Is Not UI
UX Makes Interfaces Useful vs. UI Makes Interfaces Beautiful
UX Helps Users Accomplish Goals vs. UI Makes Emotional Connections
UX Design Is Done First vs. UI Design Is Done Second…(Sometimes)
UX Is Employed Across ...
User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes:
As an analysis artifact that enables you to explore the problem space with your stakeholders.< ...
A wireframe is a low fidelity representation of a design. It should clearly show:
the main groups of content (what?)
the structure of information (where?)
a description and basic visualisation of the user – interface interaction (how?)